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The Infinite Parable: ECHO

Solo Project | Created in 2 months (2020)
Unity  | C# | Wwise

  • Created game level for Abertay University's 'Audio Programming' module.

  • Created everything myself, including majority of 3D models using Blender.

  • Allowed me to create a tense horror experience with some black humour mixed in.

  • Experimented with perception trickery, and hidden elements that are revealed by a camera flash.

  • Used Wwise to implement spatial and dynamic audio and music

  • Received an A for this module.

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The original version of 'The Infinite Parable' was such a personal success for both my fellow programmer Ben and I that we decided to expand the scope and concept of the game into multiple levels - as our 'Audio Programming' module at University was approaching, we decided it would be perfect to create our own levels for the submission. This is my level.

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"Welcome to the foundation's forgotten testing chamber - hidden in space and time. Solve eerie, reality-bending puzzles as the inhuman caretaker torments you."

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I wanted to keep the theme of the original game in this new level, but with a twist of thick atmosphere, tension, and fear. I created the majority of art assets in this game, using Blender, Adobe Photoshop, Audacity and Mixcraft 9 Pro Studio. I used my MIDI keyboard to create a dynamic piece of music that intensifies as the antagonist  'Eddie' nears.

Some of the art assets I made from scratch in Blender:

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