
.jpg)
Ollie Hall
Game Developer & Senior Production Designer
Key skills​





Game mechanics design & implementation
​
Visual design in Figma​
​
C# programming
​
Working in team environments
​
Baking cookies​
About Me
I'm Ollie, Production Designer by day and hobbyist Game Designer by night. I have a background & degree in games programming, but my passion lies in game design and level design.
Heavily inspired by studios such as Arkane, Looking Glass, Bethesda and CD Projekt Red, I aspire to create immersive, engaging game experiences where players have the agency to forge their own path.
​
My main skills include C#/C++ programming, game mechanics design & prototyping and visual design. I love working both in a team or by myself, and I'm keen to take on new challenges.
Check out my personal favourite projects below, and feel free the explore the portfolio and see more about me and the other games I've worked on!
Notable Projects
2025, solo project, Unity
A retro horror game set in a massacred shopping mall with a dinosaur. Created solo for a jam, then brought to full release.​
​
BLOOD MALL has been played by Markiplier, Sodapoppin and other large creators in the YouTube/Twitch space, and has over 38,000 downloads.​


2024, team project, Unity
A horror game set in a haunted bunker. I worked primarily as a level designer and programmer for this game, and it was created in 7 days for Scream Jam 2024.
Bunker 73 has been played by large YouTube creators such as Markiplier and Gab Smolders. The game was ranked #3 best game, and was ranked #1 horror game, and was awarded the "gHost's Choice" pick.
2021, solo project, Unity
Developed for my honours project & dissertation, Ardentide Island explores how game environments and mechanics can be influenced by the player's emotional state.
​
The game was developed over 5 months and includes first-person exploration, puzzles, dynamic weather and real-time facial expression detection.
