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Ollie Hall

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Senior Production Designer & Indie Game Developer

Key skills​

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Game mechanics design & implementation

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Visual design in Figma​

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C++ and C# programming

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Working in team environments

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Baking cookies

About Me

I'm Ollie, Production Designer by day and hobbyist Game Designer by night. I have a background & degree in games programming, but my passion lies in game design and level design.

 

Heavily inspired by studios such as Arkane, Looking Glass, Bethesda and CD Projekt Red, I aspire to create immersive, engaging game experiences where players have the agency to forge their own path.

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My main skills include C#/C++ programming, game mechanics design & prototyping and visual design. I love working both in a team or by myself, and I'm keen to take on new challenges.

 

Check out my personal favourite projects below, and feel free the explore the portfolio and see more about me and the other games I've worked on!

Notable Projects

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2024, team project, Unity

 

A horror game set in a haunted bunker. I worked primarily as a level designer and programmer for this game, and it was created in 7 days for Scream Jam 2024.

 

The game was ranked #3 best game, and was ranked #1 horror game, and was awarded the "gHost's Choice" pick.

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2022, solo project, Unity

 

Inspired by the 'Backrooms' phenomenon and short horror games from the early 2010s, Backrooms '96 is a procedural found-footage horror game, seen through the lens of a 1996 camcorder.​

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Backrooms '96 has been downloaded over 1200 times and found a small player base in Japan, and has been covered by japanese media.

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A promotional GIF for Ardentide Island

2021, solo project, Unity

Developed for my honours project & dissertation, Ardentide Island explores how game environments and mechanics can be influenced by the player's emotional state.

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The game was developed over 5 months and includes first-person exploration, puzzles, dynamic weather and real-time facial expression detection. 

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